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Bringing It All Back Home
I've not had a whole lot to tell of late, I've managed to get stable populations of the Bruingal mutants, the Grengals (whose females are all a nice purple), and both colour variations (Rose and Berry Bengals), although with the latter I've still not been able to get the colour mutations to pass on to any males. I've kept copies of a few purebreds of each mutation in a separate file, I might upload them somewhere at some point if I ever get any readers! I do have an absolutely huge list of exported Norns now though, so I am gradually reintroducing them to the main population over in Hella to see what the next evolutionary step is!
How This All Began
So I'm about to get very nerdy and wax lyrical over an old game series I loved as a kid and am now reobsessing over almost 20 years later. So way before I played any of The Sims games, I got a copy of Creatures 2 (the Cyberlife game, not the other one of the same name from the early 90's), it was a pretty fun game where you had to look after a gaggle of cute creatures called Norns, you started out with some eggs, you hatched them and when said Norns were about 30 minutes old, provided you'd made sure they got enough food, or had the gene that made them walk up against a wall and never turn around again causing them to constantly complain about boredom and hunger until they died, they'd be capable of breeding and then laying their own eggs, and the next generation of Norns would pick up some traits of their parents and there was a small chance of a gene mutation that could cause positive or negative effects, so for positive effects one of my favourites was colour mutat...
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